- #FACESHIFT UNITY PLUGIN ANDROID#
- #FACESHIFT UNITY PLUGIN SOFTWARE#
- #FACESHIFT UNITY PLUGIN PC#
- #FACESHIFT UNITY PLUGIN ZIP#
- #FACESHIFT UNITY PLUGIN DOWNLOAD#
Var query : String // la definisco all'interno della funzione perchè resti limitata alla funzione correnteĭebug.Log("You have just deleted players tab") ĥ. This function deletes all the data in the given table. Print ("MY COMMENT: players.db file NOT exists") Print ("MY COMMENT: players.db file exists") Var path = Directory.GetCurrentDirectory() + "\\" + fileName DEBUG: check if connection exists END. Print ("MY COMMENT: connection to players.db FAIL") Print ("MY COMMENT: connection to players.db OK") DEBUG: check if connection exists START -ĭbcon = new SqliteConnection(connection)
#FACESHIFT UNITY PLUGIN ANDROID#
connection = "URI=file:" + Application.persistentDataPath + "/" + "players.db" -> PER ANDROID TOGLIERE QUESTO COMMENTO connection = "URI=file:" + p // like this will NOT work on android SE NON LO TROVA LO CREA IN AUTOMATICO NELLA ROOT DEL PROGETTO UNITY è la posizione che assegnerà nella build finale importo il namespace per verificare se un file esiste Import System.Data // we import our data class le classi le troviamo qui: C:/Programmi/Unity/Editor/Data/Mono/lib7mono/2.0/ Mono non includone SQlite, devo importarlo a parte attach to GameController the script dbAccess.js: GameObject> Create Empty> name it GameController DB Connection and Delete Table ContentsĤ.
NOTICE: Project> Plugins> sqlite3.dll> Inspector, here you can setup the target platform, do not change anything, the recognization is automatic.ģ. – Unity Project Root/players.db (the database) – Assets/Plugins/Android/sqlite.so (Android) – Assets/Plugins/sqlite3.dll -> the sqlite3-64.dll renamed + f (Win MAC IOS) There is sqlite3-64.dll, renaming to sqlite3.dllĭownload library for Android> sqlite.so here:
#FACESHIFT UNITY PLUGIN DOWNLOAD#
Download Precompiled Binaries for Windows 64> SQLite3-64.7z here:
#FACESHIFT UNITY PLUGIN ZIP#
Inside the zip there are: sqlite3.dll and fĢ. Download Precompiled Binaries for Windows 32> sqlite-dll-win3101.zip here: NOTICE: if you set WEB Player the console send you the error: Namespace ‘’ not found…īecause of SQlite DOES NOT WORK with WEB PLAYER!ġ.
#FACESHIFT UNITY PLUGIN PC#
File> Build Settings…> PC MAC LINUX STAND ALONE Unity 5.x comes with all SQLite Library included, you can see that in your:Ĭ:/Programmi/Unity/Editor/Data/Mono/lib/mono/2.0/ – Scores – INTEGER to store var:int (124) – Name – TEXT to store var:String (Pietro) – ID – INTEGER the ptimary key – check AI and PK (AUTOINCREMENT PRIMARY KEY) Open SQLite Browser> File> New Database> create players.db
#FACESHIFT UNITY PLUGIN SOFTWARE#
Issue SQL queries and inspect the resultsĮxamine a log of all SQL commands issued by the applicationĪnother good software to create SQLite DB is SQLite Manager, a it is a plug-in for Firefox, free and crossplatform () SQLite Browserġ. Import and export databases from/to SQL dump files Import and export tables from/to CSV files
– a lot af free reader for developers and end-usersĬontrols and wizards are available for users to:
– it provides access to that file via standard SQL commands. – the resulting database is a single file that can be written to a USB memory stick or emailed to a colleague.Ī DB file looks like this: PlayersSQLite.db – low to medium traffic websites (a conservative estimate of fewer than 100K hits/day) Creating and Exporting: – media cataloging and editing suites, CAD packages, record keeping programs – cellphones, set-top boxes, televisions, game consoles It is not directly comparable to client/server SQL database engines such as MySQL, Oracle, PostgreSQL, or SQL Server since SQLite is trying to solve a different problem. db that can be written to a USB memory stick. SQLite is a database system that requires no administration, it is a single file. It’s clunky.Unity – Local Data Base – SQLite – JavaScript What is SQLite? That way I have a unified rig, but I lost the original and more perfect rig and I have to redo the facial expressions. What I have been doing when creating a character is create the body with the ManuelBastion plugin or with MakeHuman and then import it into blender and also import the face generated in Facegen and then, in Edit Mode, join the neck manually and then rig the whole thing from zero. I’ve made realistic characters based in real humans before but i think my workflow is bad, to say the least. *MakeHuman (which fails me to rig properly everytime) *ManuelBastion blender plugin to create realistic rigged bodies *360 photos of the face (and Facegen face model from it) *3D Scan of the woman’s face in FaceShift Hi everybody, I’m currently working in a realistic character based in a real woman for an indie movie.